Aphelion

JESPER BERGMAN VFX Artist

APHELION

Aphelion is a first person shooter. In Aphelion you play as a member of a science facility, who gets woken up from a cryo sleep by the facility's AI. Your tasked with investigating a malfunction, but are faced with mysterious creatures along the way

MY MAIN CONTRIBUTON TO THIS GAME


  • Shaders (VFX, door vertex shader, Noise Projection)
  • Feedback and Particles(Blood, muzzle flash, Mimic, Impacts)

Tri-planar Noise projection


I created a shader that projected a noise texture on all objects in the world. I use this noise to create variation in albedo and roughness. This helps break up tiling on objects that tile a lot like walls and floors. The noise texture that is projected is very big so its very hard to see the tiling of the noise.

Highlights